//==============================================================================
// Ulfsark_Anim.txt
//==============================================================================

import principes_shield_anim.txt

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define hammer
{
   set hotspot
   {
      version
      {
         Visual Tool Hammer
      }
   }
}

//==============================================================================

define Head
{
   SetSelector
   {
                techlogic none/medium infantry/heavy infantry/champion infantry
		set hotspot
		{
			version
			{
            Visual Cavalry G Prodromos Head Copper
			}
		}
		set hotspot
		{
			version
			{
            Visual infantry x warhammer head copper
replacetexture infantry x warhammer head bronze/infantry x warhammer head copper
			}
		}
		set hotspot
		{
			version
			{
            Visual infantry x warhammer head bronze
			}
		}
		set hotspot
		{
			version
			{
            Visual infantry x warhammer head iron
replacetexture infantry x warhammer head bronze/infantry x warhammer head iron
			}
		}
	}
}

//==============================================================================
define Norse2HandAxe
{
   set hotspot
   {
      version
      {
         Visual Attachments X Warhammer Iron
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments X Warhammer Iron
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments X Warhammer Iron
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments X Warhammer Iron
      }
   }
}

//==============================================================================

anim Idle
{
	SetSelector
	{
                techlogic none/medium infantry/heavy infantry/champion infantry
			set hotspot
			{
				version
				{
					Visual Infantry X Warhammer_idleA
					connect RightHand Norse2HandAxe hotspot
					connect backchest Shield hotspot

					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Warhammer_idleA
					connect RightHand Norse2HandAxe hotspot
					connect backchest Shield hotspot
					ReplaceTexture infantry x warhammer standard/infantry x warhammer copper
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Warhammer_idleA
					connect RightHand Norse2HandAxe hotspot
					connect backchest Shield hotspot
					ReplaceTexture infantry x warhammer standard/infantry x warhammer bronze
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Warhammer_idleA
					connect RightHand Norse2HandAxe hotspot
					connect backchest Shield hotspot
					ReplaceTexture infantry x warhammer standard/infantry x warhammer iron
					Connect TopOfHead Head hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
                techlogic none/medium infantry/heavy infantry/champion infantry
			set hotspot
			{
				version
				{
					Visual Infantry X Warhammer_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.60 true   
               tag FootstepRight 0.20 true   
//-- end auto generated section
					connect RightHand Norse2HandAxe hotspot
					connect backchest Shield hotspot

					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Warhammer_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.60 true   
               tag FootstepRight 0.20 true   
//-- end auto generated section
					connect RightHand Norse2HandAxe hotspot
					connect backchest Shield hotspot
					ReplaceTexture infantry x warhammer standard/infantry x warhammer copper
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Warhammer_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.60 true   
               tag FootstepRight 0.20 true   
//-- end auto generated section
					connect RightHand Norse2HandAxe hotspot
					connect backchest Shield hotspot
					ReplaceTexture infantry x warhammer standard/infantry x warhammer bronze
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Warhammer_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.60 true   
               tag FootstepRight 0.20 true   
//-- end auto generated section
					connect RightHand Norse2HandAxe hotspot
					connect backchest Shield hotspot
					ReplaceTexture infantry x warhammer standard/infantry x warhammer iron
					Connect TopOfHead Head hotspot
				}
			}
		}
	}
}


//==============================================================================

anim Attack
{
   SetSelector
   {
                techlogic none/medium infantry/heavy infantry/champion infantry
		set hotspot
		{
			version
			{
				Visual Infantry X Warhammer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.56 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
				connect RightHand Norse2HandAxe hotspot
				connect backchest Shield hotspot
				ReplaceTexture infantry x warhammer standard/infantry x warhammer standard
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Warhammer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.56 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
				connect RightHand Norse2HandAxe hotspot
				connect backchest Shield hotspot
				ReplaceTexture infantry x warhammer standard/infantry x warhammer copper
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Warhammer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.56 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
				connect RightHand Norse2HandAxe hotspot
				connect backchest Shield hotspot
				ReplaceTexture infantry x warhammer standard/infantry x warhammer bronze
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Warhammer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.56 true   
               tag GenericSound 0.40 true   
               tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
				connect RightHand Norse2HandAxe hotspot
				connect backchest Shield hotspot
				ReplaceTexture infantry x warhammer standard/infantry x warhammer iron
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================

anim Death
{
   SetSelector
   {
                techlogic none/medium infantry/heavy infantry/champion infantry
		set hotspot
		{
			version
			{
				Visual Infantry X Warhammer_DeathA
				connect RightHand Norse2HandAxe hotspot
				connect backchest Shield hotspot
				ReplaceTexture infantry x warhammer standard/infantry x warhammer standard
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Warhammer_DeathA
				connect RightHand Norse2HandAxe hotspot
				connect backchest Shield hotspot
				ReplaceTexture infantry x warhammer standard/infantry x warhammer copper
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Warhammer_DeathA
				connect RightHand Norse2HandAxe hotspot
				connect backchest Shield hotspot
				ReplaceTexture infantry x warhammer standard/infantry x warhammer bronze
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Warhammer_DeathA
				connect RightHand Norse2HandAxe hotspot
				connect backchest Shield hotspot
				ReplaceTexture infantry x warhammer standard/infantry x warhammer iron
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
			}
		}
	}
}


//==============================================================================

anim Bored
{
	SetSelector
	{
                techlogic none/medium infantry/heavy infantry/champion infantry
			set hotspot
			{
				version
				{
					Visual Infantry X Warhammer_BoredA
					connect RightHand Norse2HandAxe hotspot
					Connect TopOfHead Head hotspot
				connect backchest Shield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Warhammer_BoredA
					connect RightHand Norse2HandAxe hotspot
					ReplaceTexture infantry x warhammer standard/infantry x warhammer copper
					Connect TopOfHead Head hotspot
				connect backchest Shield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Warhammer_BoredA
					connect RightHand Norse2HandAxe hotspot
					ReplaceTexture infantry x warhammer standard/infantry x warhammer bronze
					Connect TopOfHead Head hotspot
				connect backchest Shield hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry X Warhammer_BoredA
					connect RightHand Norse2HandAxe hotspot
					ReplaceTexture infantry x warhammer standard/infantry x warhammer iron
					Connect TopOfHead Head hotspot
				connect backchest Shield hotspot
				}
			}
		}
	}
}

//==============================================================================

anim Flail
{
   SetSelector
   {
                techlogic none/medium infantry/heavy infantry/champion infantry
		set hotspot
		{
			version
			{
				Visual Infantry X Warhammer_FlailA
				connect RightHand Norse2HandAxe hotspot
				ReplaceTexture infantry x warhammer standard/infantry x warhammer standard
				Connect TopOfHead Head hotspot
				connect backchest Shield hotspot
                                Connect TopOfHead Blood hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Warhammer_FlailA
				connect RightHand Norse2HandAxe hotspot
				ReplaceTexture infantry x warhammer standard/infantry x warhammer copper
				Connect TopOfHead Head hotspot
				connect backchest Shield hotspot
                                Connect TopOfHead Blood hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Warhammer_FlailA
				connect RightHand Norse2HandAxe hotspot
				ReplaceTexture infantry x warhammer standard/infantry x warhammer bronze
				Connect TopOfHead Head hotspot
				connect backchest Shield hotspot
                                Connect TopOfHead Blood hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry X Warhammer_FlailA
				connect RightHand Norse2HandAxe hotspot
				ReplaceTexture infantry x warhammer standard/infantry x warhammer iron
				Connect TopOfHead Head hotspot
				connect backchest Shield hotspot
                                Connect TopOfHead Blood hotspot
			}
		}
	}
}